Friday, June 5, 2015

Mortal Kombat X Game Review + Big Update


Mortal Kombat is one of the most successful fighting franchises in gaming history, with more than 10 games made there is no doubt that MK is big. Mortal Kombat X was released on April 7th of 2015; but how much is it worth the full price?

Neatherrealm is one of the very few companies that does story mode in their fighting games, they did it for MK9, Injustice and now for MKX continuing their trend of story heavy fighting games... I respect this move where most fighting games just focus on getting out a core and well functional fighting experience NRS is committed to tell a story in their games. In terms of MKX's story has a whole is in the "it's a'right" category... There was obviously thought put into the story to make it has accessible to newcomers and to have people get more engrossed into the MK universe, while the story is enjoyable and good enough to have me want to watch it all the way to the end but there are some very missed opportunities here and things that make me think "ok after this mk might need another reboot".

The story takes place after the events of MK9 Shao Kahn is dead, and the earthrealm fighters won... this time the story decides to play "memento" with it's structure by telling the story going back and forth between present time and the past, this right here is already a problem because it creates some confusion by showing characters that we never see and confusing us even more by making them dead before but now being alive and that kind of stuff, while not immersion breaking it does feel warped. We are also introduced to this new squad made of characters that are decedents of past MK characters like Cassie Cage (daughter of Johnny and Sonya), Takeda (Son of Kenshi) and the likes... these characters, although they did showed plenty of character and motivation through the story, I found them to be the least interesting part of it and although it could have been worst I think that the problem is that these characters are just overshadowed by the villains (Mileena, Erron Black, D'vorah, etc...); let me just say right here, that the mk villains have always been much more interesting than the heroes.

There is also plenty of offline content (at least compared to other fighting games in the market), there is a classic tower mode that is basically an arcade where you play has your character of choosing and watch their ending in it... and is very well done generally but I think it would have served better if the ending you get was completely disconnected from the canon of the story, it would feel like the story you got from arcade was much more yours.


There is also Test your Might witch is the controller macher, Test your Luck where you fight opponents with random modifiers, fun for a while but not for prolonged playtroughs, Endurance where you see how many matches you can win in a row, Survivor where you face opponents with the same health bar that replenishes after each fight and that's without mentioning the Living Towers witch are basically mini-arcades that changes with time where one changes every hour, one changes every day and the premier tower witch changes every week... is an interesting way to have you revisit the game at least once a week basically.


There is of course online mode, where you challenge other players online and prove your worth world wide, although I am not very good in fighting games in general I do enjoy them and know enough about them to at least put up a fight. There are many modes to play for online mode witch is really impressive considering it's just a fighting game but this is just prove of how much NRS does care about this franchise and to always make it the best that it can be, it may not be all great but it's commendable to do such a thing.

The Krypt is another great inclusion, I remember the crypt in past MK games and it was a great addition, but for this game that took it up a notch... it turns this mode not it's own mini-game, completed with jump scares and all, is hard to explain exactly why this is good but with just saying that it's own explorable labyrinth has you unlock collectables. Of course the Fatalities are gory has the new graphical leap forward makes this game the most brutal mk game out there.

Mortal Kombat X is a great fighting game with a good story if somewhat misguided with addition of new characters that are overshadowed by the situation, but the rest that the game has to offer plenty of content for single player and two player, it's a fun game worth it's price.

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I am sorry for the long time I take between posts guys, but has some of you may already know, my web comic project takes primary priority in my book, that's not to say I don't wanna do reviews anymore is just that one thing is more of a priority than other.

I've wanted to do this review on MKX for a while but I was waiting for the release of Tanya before jumping in to the review (I could have waited for predator's release), finally one very big update: I have finally began to give color to the comic, I am currently 12 pages in, still plenty of color and details left that i'll have to get into very soon... I also plan to make a tutorial post about how I work on photoshop, I've been working on it for quite a while and I think I have most of the basics dominated!

Thank you again for toning in and stay active and on the look out for future updates guys!

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