Monday, August 4, 2014

Bioshock Infinite Game Review


For all the praise, recognition, awards and hype; Bioshock Infinite is not really the greatest first person shooter ever made and I find baffling how many people seem to just fall in love with this game. Before providing my honest thoughts I need to say the fallowing, I don´t hate this game, I really like it however I don´t see it has the "amazing" and "genera defining" game that some claim it to be; I know this sounds like my veridic to close my thoughts, but with the way people seem to react to this title I find it important to get out of the way before I move forward.

We play has Booker, who is given a chance to repay his "debt" by bringing back a girl; we can interpret that Booker is involved with dangerous people and this is all fine with me, but has a whole the story just seem to be trying to keep you interest in what people want to see... This can be describe with Elizabeth, the main drawl from the game: she is nice and tolerable enough to not come across has annoying. Elizabeth is supposed to be wanted back by the Prophet Comstock (The main bad guy) and the man who are after Booker and Elizabeth don´t seem to care at all about her, they are constantly targeting Booker because he is the one we control so... yeah... that´s why, so she is never in danger; then why is she ever here? if we don´t have to worry about her, why bother to make us feel like we have to protect her? Because so many people seem to hate escort missions, the designers though it was better to make Elizabeth a ghost in the battlefield that just exist has an asset for you.

This voxaphone things are spouse to contain bits of lore and information from the world of Columbia and the universe, but instead they use it to give vital information for the full understanding of the story I am sorry but this is just stupid... does things are hidden so how am I supposed to get the full story if I am not looking for them? or even better, Why do this? and is not to offer replay value; there are much better and effective ways to insite replay...

Design wise functions but is still very clumsy; the previous Bioshocks knew what they where, first person shooters with light rpg elements, infinite is an fps with an rpg mask... that makes the game a clumsy shooter overall. The game also takes away many elements from the previous games, like the capacity to carry your health kits and eve (salts, eve... is the same thing just different names) to open way to having Elizabeth hand you over this things because they need to have us believe that Elizabeth is not really useless, so when you are with your back against the wall, she can throw you heath or ammo or whatever... is the reason why this mechanic was taken away, same has the hacking mini game, or the ability to carry more than one gun at a time... because they think we are too stupid to think this things and they don´t trust us with them and on the side note, the guns aren´t even creative; they look boring and dull, some guns are clones of others.

I am sorry, but Bioshock Infinite is not the big game some claim it to be, it is good and fun (and I don´t need to dwell on whats good about it either) but is not changing or defining anything ever done before in this genera of video games, one that is already crawling with FPS around every corner and with the voice of reviews and gamers claiming "Yeah we want more of this" we are never going to see anything new or better.

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