Friday, July 31, 2015

Gravity Rush Game Review


I guess more than a simple review; look at this has more of a "look back at" but because I technically speaking am going to review this game in mechanics, graphics and what not... but the story behind this game is actually quite interesting if you can believe it.

Keiichiro Toyama is a remarked game creator in Japan, although must of his work is related to horror games like the original Silent Hill game and the Siren series (excellent games in their own regard), Toyama didn´t quite started has a programmer but has a graphics artist, working for Konami... His directing debut came to fruition with Silent Hill where not only did he directed but wrote the project, eventually he moved on to work on the Siren series where in my opinion he started a more original writing style mostly based on the fact that Siren itself is quite simple in concept but complex in execution, most of the characters resemble the original Silent Hill cast if you ask me, of course the writing makes that much less obvious.

What this gave Toyama is his experience to develop Gravity Rush, a game that according to him started almost 10 years before it´s actual development, that is pre-dating the development of his other projects including Silent Hill. Keiichiro Toyama said he was inspired by the french comics of Jean Giraud in his youth to create the world of Gravity Rush... At one point in development the game was going to feature photorealistic graphics, but after looking at the market being over saturated by realistic graphics Toyama saw fitting to instead create an anime look with cell-shaded graphics... all before finally moving the project to the PS Vita.

So what about the game itself? Is it any good? Well my answer is yes.

The plot is set in the floating city of Haksevile and the player takes control of Kat, a girl who lost her memory and has the power to shift gravity at will with the help of her pet cat Dusty, so unlike flying like Superman, has it seems from videos and other footage Kat is more like falling to the direction witch she is shifting gravity to, thinking about it is an interesting fair:

The gameplay of Gravity Rush is a mixture of open world, platforming, combat and exploration with many different mini-games to partake in to level up aside from the main story missions. For the most part the story has more the feel of a 24 episode anime than anything else, although Toyama stated he wrote the story with more american influences in order to appeal to a wider audience, the story itself has the heart of normal anime (and a good one at that if I may add), the characters are likable; Kat herself is lovely in her innocence, the universe and lore is actually kinda cool... unfortunately is not explored has much has I would have preferred considering that the game centers more on the plot than the lore witch is good, but I think this game deserved a better balance between the two.

Gravity Rush has it´s heart in the right place and because of that is hard to look at this game has anything less than a work of love, passion and shirr creative will to make something you want...

I think the game deserves to be played, unfortunately is only available in PS Vita (A system that in and of itself isn´t exactly popular or selling very well) but if you own a Vita or are planning on getting one Gravity Rush is a must own for it´s library.

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Hello guys!

I am very sorry for the long disappearance, it wasn't my intention to be honest I have been having plenty of social compromises this past weeks, believe me that I want to continue doing this game and movie reviews.

I want to retackle Inside Out again has there are somethings I have been feeling about the movie after watching it again with my brothers, has well has other games and series (I want to review the web series RWBY).

Thank you guys I know the wait must have been hard but I promise to extend the content of the blog in time.

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